Joe Deng
Senior Character Artist

Surrey B.C Canada
chiu_hua_deng@hotmail.com
 
Employment

IGG Canada     Vancouver, Canada

Senior Character Artist
    - Sculpt, model, and texture game characters in accordance with concepts.
    - Create high-res and low-res in-game characters and finalize them in the Unity engine
    - Help develop character pipeline in order to have an efficient character workflow and       achieve the best performance within the device limitations.

May 2023 - Present

Wildbrain Studios     Vancouver, Canada

    • Modeling/ Surfacing Supervisor

    • Lead Modeler

Sep 2019 - May 2023

DHX Media    Vancouver, Canada

    • Lead Modeler

    • Senior Modeler

    • Modeler

May 2015 - Sep 2019

Nerd Corps Entertainment    Vancouver, Canada

    • Modeler/ Rigger

May 2014 - May 2015

Freelance 3D Artist and Illustrator  Vancouver, Canada

Ironclad games • 3D Artist
Hard Edge Creative • Environment Artist
Iceberg Pictures • Movie Poster Artist
Ming Jih Studios • Cover Artist
INCG Magazine • CG Tutorial Columnist


Nov 2008 – May 2014
   

Digimax Inc.   Taipei, Taiwan

     Character Modeler

Dec 2006 – Nov 2008
 
Project and Awards
Ninjago • LEGO Unreleased Series • Modeling/ Surfacing Supervisor 2022
Ninjago • Season 15: Crystalized • Modeling/ Surfacing Supervisor 2021
Blaze and the Monster Machines • Season2 to Season6 • Lead Modeler 2016 - 2020
The Deep • Season 1 • Modeler/ Surfacer/ Rigger 2015
Monster High: Boo York • Modeler/ Surfacer/ Rigger 2014
Spiral (Sci-Fi short film) • Character Artist 2011
Ghost Actor (Chinese horror fiction) • Cover Illustrator 2010

 

 
Warhammer Rider (Personal)3DTotal Excellence Award    
                                               • CGArena Excellence Award

 

Jan 2010


Feb 2010

  check on  
Quantum Quest: A Cassini Space Odyssey
• Character Modeler

Los Angeles Movie Awards 2010 :
1st place winner in Animation, Best Director, Best Animated Characters,
Best Voice-over, Best Screenplay
2010 Telly Awards:Children's Audience
Presentation in Comic Con 2008


 

 

 

2008 - 2010

2008
Heavy Duty - SIGGRAPH Computer Animation Festival
Character Modeler
Adventures in the NPM - Tokyo Anime Award 2008 - Open Entries Grand Prize
Modeler
2007
 
Technical Skills
  • Maya
  • Zbrush
  • Substance Painter/ Designer
  • Unreal Engine
  • Mel/ Python/ Blueprint
  • Maya/ Unreal material development
  • Vray
  • Adobe Photoshop
  • Unity
  • Character Creator
  • Marmoset Toolbag
  • Marvelous Designer
  • Warp 4D
 
Education

The Art Institute of Vancouver                                     
- Diploma in 3D Animation Art and Design

National Taiwan University of Arts, Taipei, Taiwan R.O.C   
- Bachelor Degree on Fine Art

Oct 2004 - Jun 2006
Sep 1996 - Jun 2000

 

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